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Copy that. So we cannot have wakes for ai ships in p3d?
There will never be ay fix for this
Why don't you just get rid of the 3D waves ?
You just need to set the water quality one notch below the max (only the max setting has the 3D waves which cause the flickering, if I'm not mistaken).
Rex Essential+Overdrive = Water Resolution 1024x1024
Tropical Water = Busy Bottom
Ocean and Inland waters are custom colors. (Plankton, Contrast etc.)
Rex Texture Direct = Set 15 Indteterminate (always experimenting).
No, that was indeed the setting I was speaking about.I'm currently running water detail at the medium setting and the flickering is very much there. Are you talking about another setting?
That is a very strong statement! "Never say never" I say! Yes, the wake is 2D and the waves are 3D, but that isn't to say that a 3D wake can't be created to dynamically drape over the 3D waves, or that a particle effect can't be used (both from the hull and propellers).
It is my belief there will be a fix for this (either in a future version from Lockheed Martin or from a 3rd party) and it is just a matter of time...