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Ships from German Navy - Bundesmaine

klnowak

Charter Member
Ships from German Navy - Bundesmarine

The last couple of month i start to build up some ships of the German Navy since World War II. Some very nice model are on the I-Net till now and also Simdocks told about 1 1/2 year ago to start with new models.... but.... just could not wait for such a long time. So i tried to build up some models with SketchUp.
All thees models are not all my work. Mostly i change some existing models. Some of these models just get the hull of the origninal. (Did learn many new things during this process)

You just will get a first look. Some models are ready and i got all needed permission to put them out.... for some models i`m awaiting this permission shortly. Some models just started up the work on.

First to come out this weekend will be submarine class 206 and class 212 and the landing ship class 520 "Barbe". Build up 10 different models in this class.
Also the frigate class F122 "Bremen" is nearly ready and i started up testing her in FSX.

First shots of these models

Submarine Class 206

Bundesmarine1f.jpg


Submarine Class 212

Bundesmarine1k.jpg


Landingships Class 520 "Barbe"

Barbe1.jpg


Barbe1a.jpg
 
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Frigate Class F122 ...in Background first try of Frigate F124 "Sachsen Class"

Bundesmarine1j.jpg


Tender Röhn (Fleetoiler) (awaiting some part permission)

Bundesmarine1i.jpg


And last one for now Tender Class 404 "Elbe"

Bundesmarine1g.jpg


Hope to get all these ships ready before new year ....

Greetings
Klaus
 
Will also add some static models (.bgl) to place them in a scenery if you want.

Will look like this one. Two class 212 with crew on deck side by side.

sidebyside1.jpg


Greetings
Klaus
 
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Upload the file with the ships to the libery in here. Think they will be there in a short time.

Greetings
Klaus
 
Cool! Finally more FGSs!! And a 122!! The bridge and bridge wings look slightly different from the original, but I am not sure, if you could change that. Anyway, if I can help you out with yard plans of the original, let me know!

Best regards,

Seawing
 
First shots of the Sachen Class 124 frigate from german navy. Did them all new. Some things to do, (not to much) but it`s just a first look to them in FSX.

Klasse124e.jpg


Klasse124c.jpg


Klasse124a.jpg


Klasse124b.jpg
 
Last shots before uploading ... Bremen Class 122 and Sachsen Class 124 frigate

Klasse124m.jpg


Klasse124k.jpg


Klasse124l.jpg


Klasse124i.jpg


Merry christmas to all of you
Klaus
 
Upload is just on the way.

Next to come is the Frigate Baden-Württemberg Class 125 and the fleet oilers 8but this will take a little time.

Greetings
Klaus
 
Hi Klaus
Thanks for a great Christmas gift. Nice to see the full German navy coming up. But I have one suggestion - the models are extremely heavy for AI use - both texture sizes, draw calls and vertices. Even my ModelConverterX took time to open the models... It is a typical feature of Sketchup models imported from the web. You might gain a lot from combining some textures and also reduce the crew - the last ones are beautifully crafted but too detailed unless you are taking a walk around the ship or have a coffee with them.

To illustrate the point check the mdl sizes, draw calls, and vertices on these models:


17122812123416112915427402.jpg


First up you frigate: mdl size 23.5 MB + 19 MB in texture with 140 drawcalls and more than 600.000 vertices

17122812123416112915427401.jpg


Then a somewhat similar model from my next package - mdl size 2.1 MB and textures 16 MB but just 3 drawcalls and 10% of the vertices.

And with helicopter...

17122812123316112915427399.jpg


the effect from the less people on the deck are obvious when looking at your model with a helicopter added but less people... the drawcalls and vertices though still high drops... conclusion the helicopter is better optimized than the people.



17122812123316112915427400.jpg


while in my case the French built helicopter borrowed from a friend adds tremendously to the drawcalls (before optimizing) but not much to vertices. So what I will do is to remap some of the parts of the helicopter on to the main texture sheet, which still have some unused spots. This will reduce drawcalls significantly.
 

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Thanks for the tips. Will have alook and see what i can do. That`s the big difference. Your the profi... i`m just amateur :dizzy:
But step by step it will get a litle bit better.

Greetings
Klaus
 
Thanks for the tips. Will have alook and see what i can do. That`s the big difference. Your the profi... i`m just amateur :dizzy:
But step by step it will get a litle bit better.

Greetings
Klaus

Don't underestimate yourself. I love the sceneries you have put together :D And I don't think it is too much which needs to be done to change the result significantly.

Taking an X-ray in ModelConverterX it is obvious that the crew are the heavy ones in terms of vertices - they even have facial expressions and the ornament on the belt modelled. This is of course great if you are really close but if you fly by at 300 ft or more you won't notice any of this.

17122906401616112915429541.jpg


You might wan't to limit the use of such detailed figures to the guys on the helideck - there they will be appreciated. Next, if you keep them, it is actually easy to make a small texture with the colors used in their uniforms and remap -that will save you at least around 20-25 drawcalls from what I can count.

17122906401516112915429540.jpg


Anyway - these are just subjective suggestions - some might disagree, but personally I see ships in the Flight simulator as a decorative element to give immersion and add options for "missions", but they must never impact the performance and the flying experience.
 
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