SpitPack bombs won't show

Browncoat

SOH-CM-2023
I finally got around to installing the YAS Mk VC (ZP-X) in to my PTO install, but the bombs from the spitfire pack won.t show up. I can make the selections, and the aircraft loads just fine. I don;t see the usual errors if something was missing. I have them installed like I would for any CFS2 weapon. Has anyone else encountered this?
 
Won't show up how? Are they listed in the aircraft select window but not seen on the aircraft?
 
The sort of issue is often the .dp file. The dp calls out the bomb load and the number of bombs the aircraft carries.

The gunstation section should have a line like this:

Then the number of bombs needs to be listed after the individual guns are listed like this:
[GUNSTATIONS]
; 0 Chin Gun
gunstation.0=0,51,1,0.08,747,2,0.01,1000,1,100,1d1*8,0,-0.28,5.509,0,0,0,-45,30,45,-45,0.37
; 1 Upper Gun
gunstation.1=0,52,1,0.08,747,2,0.01,1000,1,40,1d1*12,0,1.7,-5.3,-45,0,180,-90,90,45,-45,0.37
; 2 bombs
gunstation.2
(the sequential station number)=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

Then the number of bombs needs to be called out next like this:
[guns.0]
gun.0=600,0,0,0,0,0,1,600
[guns.1]
gun.0=600,0,0,0,0,0,1,600
[guns.2] (the sequential station number)
gun.0=16,0,0,0,0,0,0,0 (the number in red is the number of bombs carried)

If the gunstation section is listed but the [guns] number is missing or not listed. the bombs disappear when dropped.

I loaded up the YAS Mk VC (ZP-X) and accompanying weapons files to see if the problem duplicated. It didn't. The bombs show up and drop except for the combination 250 lb and 500lb load. The dp is messed up in how it is written and does not work as intended. BUT - the bombs do show up.

I couldn't duplicate what you are describing so, I would suggest re-downloading the file (which includes the weapons pack) and reloading them and see if the problem persists. It might be something was corrupted or missing. ??
 
Hi Capt. I tried the Spitpak from other spitfires that I have, and all had the same result, no matter which install I tried. The bombs and triplex rocket (Cryingtoto's Seafire) will not show visually, but are usable. I can drop them and fire them and they leave craters and rocket trails as applicable.

I even downloaded the pack from Martin Wright's site, and still no dice.
 
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ZPX should have a weapons file included in the zip. Try those, and see if they work. They are what was intended to be used.
 
Have you tried taking an DP from any other aircraft to make sure the problem is from the DP? Do the weapons work on any other aircraft?
 
I’ve only found the YAS Mk.1 Spitfire here in the library. Could I upload the ones that I have and give credit to Merlin2?

I’ll admit that I have not read their read-me files in detail since I grabbed them years ago for my own library.
 
Thanks Uncle. One I found that has the Spitpack is UDW.


I'm getting the same results. The bombs are there in the game, they are just invisible.
 
Well it not aircraft model, CFS2 it self or any add-ons like dgVoodoo or DDrrawComapat or the wep texture. It is the weapons_spitfire.bgl. It has no models for the 250, 500 M10 Rocket or Triplex.

1746907790219.png

1746907826707.png
 
So no models for the weapons. That makes sense why they are not showing up.

But why is that happening with every version of weapons_spitfire.bgl that I can find?
 
Well I know why. I disassembled the weapons_spitfire.bgl . It dosen't have a model but is looking for a library object via CallLibObj. This CallLibObj GUID is looking for the CFS1 Bomb and Rocket in the scenery_cfs_library.bgl.

I'm not using the stock scenery_cfs_library.bgl but my rebuild of the CFS1 object library and my rebuild dose use the same GUID number as the scenery_cfs_library.bgl to maintain backwards compat but weapons_spitfire.bgl will not read the my bomb.bgl

1746912318592.png

I also can't just copy the SCASM from the scenery_cfs_library.bgl into the weapons_spitfire.bgl because I'm think the TransformCall is moving the bomb down when it is loaded from the scenery_cfs_library.bgl and since I don't know how to shift the bomb in SCASM it is put in the wrong place on the aircraft (No I can't use the same TransformCall to move it). See below.

1746914725183.png

I may have cooked a fix. It may be over/under cooked but looks right to me. It looks like the TransformCall are in mm so I was able to move the bombs and rockets in gMax than export them as objects than put them into the weapons_spitfire.bgl so is has the models now stored in the weapons_spitfire.bgl with the right off sets.

Here is an updated weapons_spitfire.bgl. Some one please check the M10 and Triplex rockets on an aircraft that has them. My before and after screen shot say they are in the right spot but they could be off.
 

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Thank you Allen! The fix works like a charm!

I am curious to learn how you figured this out. I'll admit I thought something was off when the textures file had elements for the weapons that displayed on Cryingtoto's Seafire, like the drop tank, and the smoke charges, but not for the bombs.
 

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