Hi All
I have been making my first attempt at texturing a GMax model, in this case a ship model for CFS2.
Not really knowing what to do, I have read a few tutorials from the net, but I am stuck.
Using PSP 7, I have made a 1024 x 1024 TGA file with an alpha channel that will allow the girders to be 'see through'.
I have attached an image of this file as a j-peg that has been resized to 512 x 512 for uploading purposes.
I have also managed to place a texture from the TGA file on the flight deck of the carrier, as can be seen in the second picture (from GMax)
Unfortunately, when exported it does not show up as textured in CFS2.
The TGA file is is in the ships texture folder.
Any help would be appreciated.

Cheers
StuartView attachment 87186View attachment 87187
I have been making my first attempt at texturing a GMax model, in this case a ship model for CFS2.
Not really knowing what to do, I have read a few tutorials from the net, but I am stuck.
Using PSP 7, I have made a 1024 x 1024 TGA file with an alpha channel that will allow the girders to be 'see through'.
I have attached an image of this file as a j-peg that has been resized to 512 x 512 for uploading purposes.
I have also managed to place a texture from the TGA file on the flight deck of the carrier, as can be seen in the second picture (from GMax)
Unfortunately, when exported it does not show up as textured in CFS2.
The TGA file is is in the ships texture folder.
Any help would be appreciated.

Cheers
StuartView attachment 87186View attachment 87187