Thanks for all your input guys, every comment here helps me figuring out what the priorities for the Vega project should be. It's now my turn to share the plan I formulated over the past few weeks and months and where I stand with the project.
As mentioned before I am planning on releasing an EARLY ALPHA soon; because I think an aircraft like the Vega could really benefit from input from the fs community early in the development. It is such a diverse airplane with lacking documentation on it, so it is easy to overlook important details. I'd love to mobilize the community to come up with the best Vega one could hope to fly in the Sim.
If you decide to join the early alpha team, you will get the WIP Vega with access to progressive updates and - of course - full access to the final product when she is finished. As it is an early alpha, you must be aware that I can't promise ANYTHING works as expected, there will be bugs and there will be things that are simply not implemented yet!
But many features can already be tested, such as:
- barometric system (custom coded instrumentation, based on raw environmental data)
- vacuum system (custom coded, very detailed simulation under the hood)
- electrical system (custom coded, because Microsoft/ACES didn't know how electricity works when they coded FSX)
- unique animation code for all interactive elements in the cockpit (I'm VERY curious about your feedback!)
- Functional ramp- and payload manager
- First glimpse at the maintenance tool (limited functionality)
- Persistent cockpit
And here is a list of things that will NOT be included in the early alpha but will come in FUTURE updates:
- accurate flight model (She does fly. Just not very well at present.)
- sound engine and custom sounds
- lubrication/fuel/ignition/engine simulation
- wear/tear/failure simulation (few features implemented at present)
- manuals
All the items on the list are milestones in my project-management. Depending on the demand I do consider building both the "Winnie Mae", Wiley Post's around the world aircraft with the prototype of the Sperry autopilot and Amelia Earhart's Lockheed Vega 5 that she soloed across the Atlantic ocean.
Both of those aircraft require 3d modeling and heavy adjustments of the code as well, so I can't promise to deliver on those just yet.
There is something else you might find interesting. I will provide checklists for the Lockheed Vega. It is a bit anachronistic, since checklists weren't used until the B-17 was flown. But checklists make flying an aircraft like the Vega much easier. And here's the thing:
I will get the checklists printed! I did some prototyping and think a A6 format is feasible. The pages will be professionally printed on thick (min. 300gr) paper and coated. The pages will have metal eyelets and will be held together by a ring. You can order them with together with the Vega if you're inclined to do so and they will arrive a few days later by mail. I posted the first prototypes on my Instagram if you're interested:
https://www.instagram.com/p/BXJdAo0DqH3/?taken-by=simwing42
I believe that concludes my plans for the moment and I hope you get an idea what the Vega is about. I'd love for many people to take part in the development by signing up early and bombard my forum with requests, bug reports and suggestions!
Cheers,
Vitus