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Upcoming Lockheed Vega 5 for FSX and P3D

I'm glad someone makes a decent Vega, after all. I will keep an eye on this interesting plane, looks promising!

I don't know if the price tag is too high. If the package contains realistic engine, system and flight performance modelling, and proper documentation, I'd pay fifty bucks for it. I don't care so much for eye candy and gimmicks. Perhaps different models and (engine) versions should me modelled, among which the long range versions interest me much (Earhart, Post). There could be some missions included, e.g. real flight scenarios like Earhart's Mexico flight in 1935. And I don't know if it's historically accurate, but I'd certainly appreciate a Sperry gyropilot. Finally, an engine damage module (cht overheat, plug fouling, carb icing etc.) I would consider payware standard.

Keep on the good work anyhow.

Best regards,
Christian
 
Thanks for all your input guys, every comment here helps me figuring out what the priorities for the Vega project should be. It's now my turn to share the plan I formulated over the past few weeks and months and where I stand with the project.

As mentioned before I am planning on releasing an EARLY ALPHA soon; because I think an aircraft like the Vega could really benefit from input from the fs community early in the development. It is such a diverse airplane with lacking documentation on it, so it is easy to overlook important details. I'd love to mobilize the community to come up with the best Vega one could hope to fly in the Sim.

If you decide to join the early alpha team, you will get the WIP Vega with access to progressive updates and - of course - full access to the final product when she is finished. As it is an early alpha, you must be aware that I can't promise ANYTHING works as expected, there will be bugs and there will be things that are simply not implemented yet!

But many features can already be tested, such as:
- barometric system (custom coded instrumentation, based on raw environmental data)
- vacuum system (custom coded, very detailed simulation under the hood)
- electrical system (custom coded, because Microsoft/ACES didn't know how electricity works when they coded FSX)
- unique animation code for all interactive elements in the cockpit (I'm VERY curious about your feedback!)
- Functional ramp- and payload manager
- First glimpse at the maintenance tool (limited functionality)
- Persistent cockpit

And here is a list of things that will NOT be included in the early alpha but will come in FUTURE updates:
- accurate flight model (She does fly. Just not very well at present.)
- sound engine and custom sounds
- lubrication/fuel/ignition/engine simulation
- wear/tear/failure simulation (few features implemented at present)
- manuals

All the items on the list are milestones in my project-management. Depending on the demand I do consider building both the "Winnie Mae", Wiley Post's around the world aircraft with the prototype of the Sperry autopilot and Amelia Earhart's Lockheed Vega 5 that she soloed across the Atlantic ocean.

Both of those aircraft require 3d modeling and heavy adjustments of the code as well, so I can't promise to deliver on those just yet.

There is something else you might find interesting. I will provide checklists for the Lockheed Vega. It is a bit anachronistic, since checklists weren't used until the B-17 was flown. But checklists make flying an aircraft like the Vega much easier. And here's the thing:

I will get the checklists printed! I did some prototyping and think a A6 format is feasible. The pages will be professionally printed on thick (min. 300gr) paper and coated. The pages will have metal eyelets and will be held together by a ring. You can order them with together with the Vega if you're inclined to do so and they will arrive a few days later by mail. I posted the first prototypes on my Instagram if you're interested:
https://www.instagram.com/p/BXJdAo0DqH3/?taken-by=simwing42

I believe that concludes my plans for the moment and I hope you get an idea what the Vega is about. I'd love for many people to take part in the development by signing up early and bombard my forum with requests, bug reports and suggestions!

Cheers,
Vitus
 
I'm sure you already have a plan for what you'll be creating/releasing but is there any chance you might consider making the beautiful and uncowled Lockheed Vega 1?

This first version of the famed airplane has a wonderful history. Twenty-eight Vega 1 airplanes were built by Lockheed Aircraft Company at the factory on Sycamore Street, Hollywood, California, before production of the improved Lockheed Vega 5 began in 1928 and the company moved to its new location at Burbank, California.
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The model I'd truly love to see available was the exploration ship used by the on the first flight over Antarctica on November 16, 1928. The plane was purchased by the Australian George Hubert Wilkins, a daring aviator and photographer, who accompanied by former US Army pilot Carl Ben Eielson made the first flight across the Arctic on 15 April 1928. Setting off from Barrow, Alaska the two men flew for twenty hours through blinding blizzards and freezing temperatures to Spitsbergen, Norway, a distance of over 4,000 kilometers across uncharted land. Their daring flight made them aviation heroes and proved that such incredible flights were possible.

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I'm sorry to disappoint, but no. The differences between the Vega 1 and 5 are too many. Different fuselage, fewer seats and windows, different engines, no cowling but a pointy cover and different vertical stabilizer. I don't even know how the cockpit looks like in that machine. I'd love to accommodate the different versions, but this would be equivalent to starting from scratch. I hope you understand.
 
I'm sorry to disappoint, but no. The differences between the Vega 1 and 5 are too many. Different fuselage, fewer seats and windows, different engines, no cowling but a pointy cover and different vertical stabilizer. I don't even know how the cockpit looks like in that machine. I'd love to accommodate the different versions, but this would be equivalent to starting from scratch. I hope you understand.

I love that you're doing the -5 - a beautiful and efficient air frame for the period winning many cross country races against some pure racing designs...A Golden Age of Aviation jewel for sure
 
Devbog update

Hey guys,

I have a bit of a backlog, but rest assured that all of you who contacted me over the past few days will get an answer. The truth is that I've been very busy.

The good news is that I just posted a new developer's blog on the barometric module for my Lockheed Vega. Check it out on the website or in my (not very well frequented, yet) forum.

More to come, just hang in there guys!

Cheers,
Vitus
 
Hi Vitus,

I've just read your dev blog and I must say I'm impressed and very excited. I think from what you outline the 50 $ will be well deserved. Looking forward for the elecrical systems review. :jump:

Best regards,
Christian
 
Hey folks,
Sorry for being so quiet lately. I've been very busy getting the old lady ready. There's still so much to do before the alpha release, and unfortunately the day only has 24 hours.

Anyway, I just quickly want to let you know that a new blog post is up on my website. Check it out if you're interested.

Cheers,
Vitus
 
I love this one..
 

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A bit of an update

Hello folks!
Sorry for the loooong wait. I had some major issues to deal with and whenever that happens I tend to stay quiet until everything is fixed up again.
The Vega is coming along very nicely. I made a lot of improvements to the 3d model, overhauled the architecture of the core system simulation, added some effects, fixed loads of bugs, worked on the website..... Let's just say: I've been busy :adoration:
I wrote a blog post on my website that sums up some of the work I've done as well, check it out if you're interested.

It's getting close for the Early-Alpha release!

I rebuilt the window frames to get rid of the blockiness:
wfzQ7ku.jpg

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You can't see it on the image, but I spent a lot of time to make the handles swing with the movement of the aircraft:
Vypa5mI.jpg


Exterior lights:
U4shEMi.jpg


Here's a first impression of the maintenance tool. The functionality is a bit limited, because I haven't integrated many malfunctions yet:
z84ZH9i.jpg
 
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