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[WIP] Solomon 1943 V.2.0

Holy cow, what is unfolding here!
I'm already at writing the documentation / installation instructions.


Cheers,
Mark

Golly miss molly .. Mikes 'Flight Replica's' P-40 is going to have a real home along with 'Aircraft Factory's' Corsair with JKs paint .... now for the bad guys , Just-Flights little nimble Zero :cool:
 
OK. This will be my last update here.
The next one will be the open Beta, like Paul did with his Duck.

I made a large load of new scenery 3D objects lately, like the LCM-3 landing boat and the very latest, the crawler crane. It comes real handy when crashed aircraft have to be recovered or Halftracks need maintenance!

Tonight will be the last scenery fiddling with the Florida Islands. Documentation is written. Relief is imminent.


Cheers,
Mark

1-barakoma-f4u-recovery2.jpg


1-barakoma-f4u-recovery.jpg


1-ondonga-crawler-crane-ht-maint.jpg
 
Basically I'm wetting myself.

One thing that would be great to have is a map of some sort with the location of the airfields.

Owen.
 
I'm wetting myself with a beer now :)

I'll include all the original WW2 Solomon maps that I have in the documentation. This includes strip maps up to Rabaul.

Cheers,
Mark
 
Fantastic stuff Mark, you have become very good at GMax design. Love the crane crawler. Very much looking forward to the Beta.
 
Will this install over the original, or should we remove it before installing the new beta? BTW, thanks, I'm really looking forward to this release. :)
 
Sundog, knowing the way Mark and I produce scenery, I would definitely remove all traces of the previous Solomon Islands program. Anything with the same GUID number will definitely cause trouble. We do our best to make everything completely new but residual files can cause unexplained problems. I have the original and will definitely remove all the scenery and objects completely. Hope this helps. If Mark has any comments they would be appreciated. REMOVE EVERYTHING FOR A CLEAN INSTALL.
 
...and if anyone still has my old Barakoma scenery installed, get rid of it. There would be landclass, elevation model. and other conflicts that will drive FSX crazy! Mark has redone Barakoma with his own models and from what I see, it looks much better than mine did.

Jim
 
As Tom wrote, the first Solomon version has to be removed completely. The second version is very different with it's custom vector elements (shorelines), photobackgrounds, mesh, a ton of new scenery objects and four locations (including Barakoma) are completely new.

Jim's separate Barakoma scenery (like other conflicting sceneries) should not be active at the same time with the new Solomon scenery, of course. One needs not to delete them, just don't activate both or keep an eye on the priorities in the scenery database.
Maybe a word to Jim Dhaenens here: I owe you a lot for letting me use your Barakoma scenery in the first version. Your work got me started on that all, because it showed to me that what I had envisioned can be done. I thank you for that.


Best,
Mark
 
Ok, I'm attempting to install this beautiful scenery. I've arrived at the part about modifying the terrain.cfg file, and my confusion meter is off the charts...

The instructions say to modify the DefaultTextureCount=XXX line in the [General] section of the cfg file, found at the very top of the file. I found it. All good so far.

This modification is to reflect the addition of three new sections. K. Got that.

Then the instructions say to find the LAST [Texture.XXX] section and ADD 1.

But wait. Is this the LAST section BEFORE I added the three new sections or AFTER? I assume AFTER. My new last section is numbered 385. So, 385 + 1 = 386.

BUT. The current value of the DefaultTextureCount=. At the top of the file, is 477.

Am I to change DefaultTextureCount=477 to DefaultTextureCount=386?

That doesn't “feel” right...

And since the instructions also say that messing this part up will result is doom, destruction, mayhem and tumult. You know, dogs and cats living together, that sort of thing. So I'm halted right here...
 
Ok, I think I figured it out. ORBX installed a butt load of new Texture sections, AFTER the Autogen sections. The last one WAS 476, which made the top entry of 477 correct. After adding the three new ones to the real end of the Texture section, I have a new value of 480 to the top line. Dang... :)
 
The sim still works. No giant marshmellow dudes wandering around or anything, so it looks promising. Do I have the correct shorelines working?
 
The shortelines look OK to me, or rather as they should do.

Glad people still use it, but the scenery has really come into it's ages. I'll start to work on a new version as soon as I finish two other projects.


Cheers,
Mark
 
Good to hear about the coastlines. I messed that part up when I installed version 1 some time ago. Since that time I bought a new computer, and this was my first installation of either version in this FS install. This scenery is a lot of fun. Decided to fly out to Buka. Somebody really slammed this place. It wasn't me, it was like this when I got there! They were still a little sore about the whole thing however. The ships were shooting at me! Tracers, shell splashes, very cool! :)
 
I got it from the "open beta" link in roger-wilco-66's signature. See post above mine here. I assume it was never officially released. Still nice.
 
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