Sundog
SOH-CM-2025
...from 1962, in color, of U.S. Navy aircraft carrier ops. This will be great for texture artists and a certain RF-8 developer. 
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The Staff of SOH
...from 1962, in color, of U.S. Navy aircraft carrier ops. This will be great for texture artists and a certain RF-8 developer.![]()
Absolutely superb video. Real quality. Great detail about the operational aspect Mike71.Is it me or is the glide slope for Jets steeper than for WWII prop planes?
Before angled decks, carrier passes were made at a very shallow glide slope angle and a very short straightaway groove distance, following LSO signals. The start was just a little above flight deck height. They took a cut and "high dip" into the wire pattern. This was necessitated by the fact that the pilot could not see LSO signals very well much further out/higher in the groove.
The angle deck and mirror landing system were developed by the Brits, which we adopted, and uses a calculated angle to a hook touchdown point in the middle of the cross deck pattern. A typical pattern today results in a start in the grove at about 450 ft MSL and about 1/2 nm and a constant speed/rate of descent to impact, with no cut or high dip. Visually, it looks very steep to the pilot due to the fact that the angled deck is painted so it looks narrower at the end of the angle than at the ramp, and the projected glide slope angle is steep but compensated for by about a 25 kt headwind, which results in a shallower rate of descent but still seems steep to the pilot. At night, it is pretty tense and you have to believe in your experience and training rather than your senses.
Hi Mike,
I never knew that about the angled deck, especially how they paint it narrower at the end. Do you know the reason for that? Is it just geometrically less space at one end than the other, or is there an approach reason why they do that? BTW, thanks for both posts, they're very informative. I have to say, I was happy to see the Vigilantes in Mal's video post.
Regards, Ken
The "ladder lines" painted along the edge of the defined landing area are nearly parallel on big decks, but at night, the lights on the end of the angle are skewed in relation to the ladder line lights - a lot better than the older ships, but still distracting if you don't ignore it. The angle can only project to port so far - the hull shape to compensate for it is bulged which increases underwater drag, so everything has to be a compromise. A lot of thought goes into this.
The NIMITZ class has gradually made small changes making a big difference, especially moving the island aft in later ships, giving more deck spotting flexibility during recovery. You want to get as many planes a possible forward to the bow as quickly as possible, and the island impacts that. This becomes critical in what is called "flex deck" ops, where planes are constantly coming and going over a long period, the deck is crowded with planes at the same time, and space is limited to the bow - but keeping one cat open (usually the port bow cat) as well as outside the landing area on the aft port elevator area and starboard side aft of the island. The danger of going "locked deck", wherein you have to interrupt a recovery to move planes around or down to the hangar deck to make more room is a reality and takes careful planning. Remember, jets land with not a whole lot of fuel at max trap weight, and recovery delays start a whole new problem of tanker fuel available, etc. It can easily turn into a can of worms at night.
There have been times when a ship would "shoot their way out of Dodge", launching a couple of planes not scheduled - just to make some room for recovery. Unusual, maybe because a temporarily immobilized airplane (flat tire, etc), pilot screwup taxing in the wrong direction and needing to be manuvered with a tow tractor, other crazy things.
Fantastic video, what a great find!! Sorry about the lack of updates on the RF-8G, work has been horrendous since the start of the year so all freeware projects are on hold at the moment. Hopefully I'll get them going again soon...from 1962, in color, of U.S. Navy aircraft carrier ops. This will be great for texture artists and a certain RF-8 developer.![]()