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The Staff of SOH
Thanks a lot Milton and team for this excellent plane.
The exterior model and textures are beautiful.
The VC still needs a lot of work, but it's already quite nice.
I don't have time to really test her now, but I could have a quick go..
Thanks.
The VC is done. What does "a lot of work" mean to you?
Just curious.
EDIT:
Daube, I think your comment deserves followup from you. You cannot make a general statement like, "The VC still needs a lot of work, ..." without offering details.
Secondly, your comment offends me and my team who have already invested many months in the vc and interior. To make a comment like that on a beta is okay (if done properly) as long as it is backed up with credible input.
This is freeware built for FS9 and FSX and so is subject to some constraints, not to mention my petty talents.
So, I await your explanation.
Thanks
I didn't realize my comment would have been taken as an offense.
After re-reading it, I understand what you mean. For info, I was mostly looking at the textures, which could use some higher resolution, but I forgot the model was built also for FS9.
Sorry about that. I won't make comments anymore.
marvelous work, gents. It works well in FSX-SE as well. The only thing I had to do was correct a line for the 2-D panel window to make it to work in a wider view (for my large monitor and 970 card). The VC view is great with no changes required:
file=Panel2D.bmp
file_1024=Panel2D.bmp
size_mm=1920,1080
window_size=1.000, 1.000 // (The second 1.000 was left out in my downloaded panel.cfg file)
position=7
visible=1
ident=60
pixel_size=1920,1080
MrZippy, Milton can give you the particulars. There doesn't appear to be any plexiglass in the windows or turret either. This must be a FSX version issue. I use P3D v4 and all looks perfect. Those using FSX Acceleration have reported not problem either. See if you can find a copy of FSX Accel or migrate to P3D for some fantastic flying.
Thanks for the reply back. You're right....no windows or plexiglass for the turret. Might have to try the FS9 version?
I am not familiar with the differences for FSX below Acceleration. Unless you converted the Ridin' High textures, it must support DDS/DXT5 textures as your livery shows.
The chrome oleos appear to be working as DDS/DXT5.
The glass textures are also in that format. (cabin_glass, cabin_glass_spec, and glass)
The guns.bmp is a 32bit tetxure and should have a white alpha channel.
Thanks for the response, Milton! I just tried the FS9 version and so far, everything except for the nose gun muzzles look good! VC and 2D cockpits look fine and seem to function fine. I'll replace the FS9 prop spin with the FSX one and put in my A/P, brake squeal, and maybe make the front cannons fire!
Mr. Zippy: My suggestion would be, if you haven't already, remove everything except the six critical files (engines, fuselage, fuserear, htails, wing_l, wing_r)and add the texture config file and you should have something that looks like the picture below from FSX+Accel. Guns and glass as intended.![]()