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Native A-20 Havoc for FSX / Prepar3D

Thanks a lot Milton and team for this excellent plane. :applause:
The exterior model and textures are beautiful.
The VC still needs a lot of work, but it's already quite nice.
I don't have time to really test her now, but I could have a quick go..

daube_image0022.jpg


daube_image0023.jpg


daube_image0024.jpg
 
Thanks a lot Milton and team for this excellent plane. :applause:
The exterior model and textures are beautiful.
The VC still needs a lot of work, but it's already quite nice.
I don't have time to really test her now, but I could have a quick go..

Thanks.

The VC is done. What does "a lot of work" mean to you?

Just curious. :)

EDIT:

Daube, I think your comment deserves followup from you. You cannot make a general statement like, "The VC still needs a lot of work, ..." without offering details.

Secondly, your comment offends me and my team who have already invested many months in the vc and interior. To make a comment like that on a beta is okay (if done properly) as long as it is backed up with credible input.

This is freeware built for FS9 and FSX and so is subject to some constraints, not to mention my petty talents.

So, I await your explanation.

Thanks
 
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Thanks for this great plane, Milton and Team - you did a very nice job on her ... :applause:

All the Best

Dirk
 
Thanks.

The VC is done. What does "a lot of work" mean to you?

Just curious. :)

EDIT:

Daube, I think your comment deserves followup from you. You cannot make a general statement like, "The VC still needs a lot of work, ..." without offering details.

Secondly, your comment offends me and my team who have already invested many months in the vc and interior. To make a comment like that on a beta is okay (if done properly) as long as it is backed up with credible input.

This is freeware built for FS9 and FSX and so is subject to some constraints, not to mention my petty talents.

So, I await your explanation.

Thanks

I didn't realize my comment would have been taken as an offense.
After re-reading it, I understand what you mean. For info, I was mostly looking at the textures, which could use some higher resolution, but I forgot the model was built also for FS9.
Sorry about that. I won't make comments anymore.
 
I didn't realize my comment would have been taken as an offense.
After re-reading it, I understand what you mean. For info, I was mostly looking at the textures, which could use some higher resolution, but I forgot the model was built also for FS9.
Sorry about that. I won't make comments anymore.

Daube, thank you for clarification.

I agree that the texture resolution is an issue in the cockpit, especially where text is concerned.
Some of the text is just eye candy so leaving it "in the background" was not an issue for me.

However the important text around switches and controls, especially in FS9, is somewhat unreadable.
This is where I can say, "the truth you speak hurts" as I knew this but have been so involved with more major things across the eight models in two sims to deal with it.

I will give it a look to see if that can be improved without major changes.

Thanks
 
marvelous work, gents. It works well in FSX-SE as well. The only thing I had to do was correct a line for the 2-D panel window to make it to work in a wider view (for my large monitor and 970 card). The VC view is great with no changes required:

file=Panel2D.bmp
file_1024=Panel2D.bmp
size_mm=1920,1080
window_size=1.000, 1.000 // (The second 1.000 was left out in my downloaded panel.cfg file)
position=7
visible=1
ident=60
pixel_size=1920,1080
 
marvelous work, gents. It works well in FSX-SE as well. The only thing I had to do was correct a line for the 2-D panel window to make it to work in a wider view (for my large monitor and 970 card). The VC view is great with no changes required:

file=Panel2D.bmp
file_1024=Panel2D.bmp
size_mm=1920,1080
window_size=1.000, 1.000 // (The second 1.000 was left out in my downloaded panel.cfg file)
position=7
visible=1
ident=60
pixel_size=1920,1080

Thanks Mike71, I adjusted the source.

Great to hear it works for you.
 
A simple question, I hope!

Hi Milton! First off, thanks for all of the work you and your team do to make these wonderful aircraft. Now my question....I chose the A-20g Riding High as my

test aircraft and everything works except that I have no protruding gun muzzles or turret guns showing. The proper guns.bmp and turretrack.bmp are present

in the "common" texture folder. Could this be because I use FSX with SP2 instead of Acceleration?

Thanks for any help offered!

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MrZippy, Milton can give you the particulars. There doesn't appear to be any plexiglass in the windows or turret either. This must be a FSX version issue. I use P3D v4 and all looks perfect. Those using FSX Acceleration have reported not problem either. See if you can find a copy of FSX Accel or migrate to P3D for some fantastic flying.
 
MrZippy, Milton can give you the particulars. There doesn't appear to be any plexiglass in the windows or turret either. This must be a FSX version issue. I use P3D v4 and all looks perfect. Those using FSX Acceleration have reported not problem either. See if you can find a copy of FSX Accel or migrate to P3D for some fantastic flying.

Thanks for the reply back. You're right....no windows or plexiglass for the turret. Might have to try the FS9 version?
 
Thanks for the reply back. You're right....no windows or plexiglass for the turret. Might have to try the FS9 version?

I am not familiar with the differences for FSX below Acceleration. Unless you converted the Ridin' High textures, it must support DDS/DXT5 textures as your livery shows.

The chrome oleos appear to be working as DDS/DXT5.

The glass textures are also in that format. (cabin_glass, cabin_glass_spec, and glass)

The guns.bmp is a 32bit tetxure and should have a white alpha channel.
 
I am not familiar with the differences for FSX below Acceleration. Unless you converted the Ridin' High textures, it must support DDS/DXT5 textures as your livery shows.

The chrome oleos appear to be working as DDS/DXT5.

The glass textures are also in that format. (cabin_glass, cabin_glass_spec, and glass)

The guns.bmp is a 32bit tetxure and should have a white alpha channel.

Thanks for the response, Milton! I just tried the FS9 version and so far, everything except for the nose gun muzzles look good! VC and 2D cockpits look fine and seem to function fine. I'll replace the FS9 prop spin with the FSX one and put in my A/P, brake squeal, and maybe make the front cannons fire!

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Thanks for the response, Milton! I just tried the FS9 version and so far, everything except for the nose gun muzzles look good! VC and 2D cockpits look fine and seem to function fine. I'll replace the FS9 prop spin with the FSX one and put in my A/P, brake squeal, and maybe make the front cannons fire!

Mr. Zippy: My suggestion would be, if you haven't already, remove everything except the six critical files (engines, fuselage, fuserear, htails, wing_l, wing_r)and add the texture config file and you should have something that looks like the picture below from FSX+Accel. Guns and glass as intended. :)
 

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Mr. Zippy: My suggestion would be, if you haven't already, remove everything except the six critical files (engines, fuselage, fuserear, htails, wing_l, wing_r)and add the texture config file and you should have something that looks like the picture below from FSX+Accel. Guns and glass as intended. :)

Thanks...will giver 'er a go! The FS9 failed to load after my first attempt, OH well! Now my dumb question...do I remove the stuff from the Riding_high folder or the base.texture folder?
 
Good advice Wellis.

I will also add that the FS9 version with the Clipboard load out screen and panel will not function properly in FSX as there are sim interfaces and functions specific for each sim. There are also VC functions that use custom xml that are specific to each sim. But, you can try it; maybe those functions are not important to you.
 
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