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P-3 Thread continued...

Sweet!!!

vEtl.jpg


vmpDQ.jpg
 
As future development, paint will leave it to Dear repainter.
My skill doesn't suffice though I want to give animation to which POSKY Poseidon is applied about arms.
I can not promise but, FSX of the F-2A and F-2B is also planned.
As for the hornet, FA-18 of VRS is too wonderful. It is a definitive edition in FSX.
 

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GE, I did send you the Stone repaints along with the VP-65 CAG bird by mistake. The 65 CAG skin is for the KBT model, as I said before this looks like one of the files that was lost in the infamous hack. I also included files for VP-19 and VP-91 as I was involved with all 3 squadrons in my younger days as an AO3. Thanks for any updates you do.


OK, Got the VP65 texture converted. Nice tail flash logo.

2s1ndjs.jpg


Nice tail flash
View attachment 4224
 
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I appreciate the reply KBT. I'll wait and see what the pro painters do. As for weapons, just some static ones on the external pylons was my thoughts.

Good news on the F-2s for the future.

Lastly, is the Ver3 Beta closed or still available? Link?

Jeff
 
Weapons option - NOTE to KBT

KBT,

Can we please have the option of toggling weapons visible or not on the pylons? 95% of the time, the P-3s don't have ordinance on the pylons...

Kent
 
I'm using the one from Milton's SOH-S2TCDF model. The only way to bomb!!!

kgUDp.jpg


Ukle.jpg


s97Po.jpg

TuFun,

I've been struggling to understand why the retardant effect looks so much less "full" as it leaves my aircraft. I'm using the effect from Milton's S2TCDF. Have you added more than one smoke emitter to the aircraft?
 
KBT,

Can we please have the option of toggling weapons visible or not on the pylons? 95% of the time, the P-3s don't have ordinance on the pylons...

Kent

I concur having loaded that beast many times as I was learning my trade as an AO. For the most part we would load CATM-84's and BDU-45's on the wings. BDU-45, MK36 DST's and MK48 torpedoes in the bomb bay. I can only remember loading out an Orion on almost all stations. both wing and bay, twice. Both times it was for a MINEX, once at NAWS Pt. Mugu and once at NAS Moffet Field and both times were lots of hard work and sweat as we would have to load up if I remember, 4 birds each time.

If ordnance were to be modeled and the textures were a separate file I would be happy to paint them in the correct colors for both live and training rounds.

FYI:

CATM-84 _ Captive Air Training Missile 84_ a Harpoon with no engine or explosive component installed. The guidance unit, seeker and all other avionics are installed.

BDU-45_ Bomb Dummy Unit 45_ the infamous "Blue Death" training round, it's a Mk 82 bomb body painted blue and filled with concrete sometimes fitted with a spotting charge.

MK 36 DST_ a Mk82 converted into a Destructor air laid mine, everyone that I have handled also had the Snake Eye fin assembly installed.

Flare pods were also installed at various times, these looked like Zuni pods but had a fairing on the nose kicked para-flares out the back end. I won't list anymore than what I have as (1) it's overload and (2) my memory is spotty on mines and depth charges.

IYOAYAS!!!!!!!!!!
 
Sure wish my photos hadn't been destroyed in my flood but we had a weapons loading competition at NAS Willow Grove and all the squadrons were there and had all different loads that they actually flew with and delivered. Loads included mines including MK46 Cap. mines, and bombs.
 
TuFun,

I've been struggling to understand why the retardant effect looks so much less "full" as it leaves my aircraft. I'm using the effect from Milton's S2TCDF. Have you added more than one smoke emitter to the aircraft?


It maybe due to airspeed. I maintained speed around 120-140, but not sure if that is why it looks different. I just copied the same smoke effects.


[smokesystem]

smoke.1 = 4.5, 0, -8, fx_MS_fire_retardant
smoke.2 = 4.5, 0, -8, fx_MS_fire_retardant
smoke.3 = 4.5, 0, -8, fx_MS_fire_retardant
smoke.4 = 4.5, 0, -8, fx_MS_fire_retardant
 
Sure wish my photos hadn't been destroyed in my flood but we had a weapons loading competition at NAS Willow Grove and all the squadrons were there and had all different loads that they actually flew with and delivered. Loads included mines including MK46 Cap. mines, and bombs.

skyhawka4m, somewhere in that black hole I call a garage is my P-3 load manual,if I can find it I'll put up some of the loadouts (maybe) I say maybe because while it is an unclassed pub I don't like to put out more than necessary for a game. Before I do put up anything beyond what I have posted already I'm going to clear it through one of the AO groups I belong to. And I stand corrected on the model number for the torp, it is a MK 46 not a 48.

IYAOYAS!!!!!!!!!!!
 
It maybe due to airspeed. I maintained speed around 120-140, but not sure if that is why it looks different. I just copied the same smoke effects.


[smokesystem]

smoke.1 = 4.5, 0, -8, fx_MS_fire_retardant
smoke.2 = 4.5, 0, -8, fx_MS_fire_retardant
smoke.3 = 4.5, 0, -8, fx_MS_fire_retardant
smoke.4 = 4.5, 0, -8, fx_MS_fire_retardant

does this work with the engine smoke already installed?..or do i need to "//" out the engine smoke?
 
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