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Revisiting the Cloud 9 Phantom porting issue..

There is defiantly a difference in the J-79 sounds of an F-104 verse an F-4, plus the F-4 has two those beasts. The F-104 has more of a howl and the F-4 is more of a screech. Check youtube videos of both aircraft and you can hear the difference. Nigels and Cloud 9 soundsets are very good and fit the F-4. None of them are FSX designed as no stereo cones.
What is needed is a true FSX HD soundset. Milviz F-4 will be the one to watch and can't wait to see if they got the sound right.

You want loud... I've posted the video in another thread, but here you go anyways. I like to tinker with effects and sounds.





I agree with you almost 95.5%. I know that the F-4 has two J79's, was assigned to a Navy F-4 outfit and I did see two J79's on each aircraft. :adoration:
I don't know about the howl or the screech. Perhaps they are one and the same, Using this medium of typing rather then live talk it is hard to debate.
But be that as it may, the only descriptive word I can call that sound emanating from a F4 was howl. I agree that eventually, and with all the recent interest
in the Phantom, that someone will get the sounds correct. It's good to tinker and twiddle to try to "optimize" the sounds. Guess it is like seasoning for the ears. :untroubled:
I do remember when the NAVY F-4s would make their approach for a carrier trap that their approach speed would be almost at a stall and I remember what sounded like a "howl" when they were at approach speed. I would be in vultures row and watch them catch the wires.


Good luck in your endeavors.
 
^ I'm an expert on F-4C,D,E,F, and G models. Also F-105F,G... A-10... B-52G, H models. :wavey: :biggrin-new:

It looks like there were slightly different GE J79's for the different F-4s and oh yeah, the F-104.

I do remember that the smoke abatement change was put in as the smoke left a tell tale sign to help the VC aim their SAMS.
 
Wait ... what?

It looks like there were slightly different GE J79's for the different F-4s and oh yeah, the F-104.

I do remember that the smoke abatement change was put in as the smoke left a tell tale sign to help the VC aim their SAMS.

Erm ...

Smoke had nothing to do with the SA-2's guidance - it was radio-guided, receiving 100% of the guidance from ground-based computers - themselves fed input from Fan-Song and other radar systems.

And I think you meant NVA - not the communist insurgents based in South Viet Nam (VC) ... just sayin' ... :encouragement:

I think where you're going is that the smoke was a visual cue for the enemy to locate and track the plane - again - visually - and usually in the context of ACM. F-4 pilot accounts abound of this disadvantage - both in wartime (Viet Nam, Yom Kippur, Iran-Iraq) during wartime, and in peacetime training in both Aggressor, Top Gun, and Constant Peg scenarios. To an opposing pilot in an F-5 (or MiG, in the case of Constant Peg), the black smoke was their cue for finding the F-4 in closer-range engagements.

Personally, I'm glad the C9 has the smoke nicely modeled. In a similar vein, that greyish startup smoke effect that you're working on for the AS/V model looks promising ...:ernaehrung004: maybe we could integrate it into the C9 model?

DL
 
Erm ...

Smoke had nothing to do with the SA-2's guidance - it was radio-guided, receiving 100% of the guidance from ground-based computers - themselves fed input from Fan-Song and other radar systems.

And I think you meant NVA - not the communist insurgents based in South Viet Nam (VC) ... just sayin' ... :encouragement:

I think where you're going is that the smoke was a visual cue for the enemy to locate and track the plane - again - visually - and usually in the context of ACM. F-4 pilot accounts abound of this disadvantage - both in wartime (Viet Nam, Yom Kippur, Iran-Iraq) during wartime, and in peacetime training in both Aggressor, Top Gun, and Constant Peg scenarios. To an opposing pilot in an F-5 (or MiG, in the case of Constant Peg), the black smoke was their cue for finding the F-4 in closer-range engagements.

Personally, I'm glad the C9 has the smoke nicely modeled. In a similar vein, that greyish startup smoke effect that you're working on for the AS/V model looks promising ...:ernaehrung004: maybe we could integrate it into the C9 model?

DL

Got it from here. I'm no embry university grad.
The smoke issue is address in this link, The RVN called them "Smokers"
http://militaryhistory.about.com/od/militaryaircraft/p/f4phantomii.htm

I wasn't inferring that the smoke trail had anything to do with the SA-2 guidance. :untroubled:
What I was trying to say is that the smoke trail left a telltale sign (A visual indication) of where there was enemy aircraft (Target)
ergo, a target with with to aim their SA2's at.

perhaps you might want to peruse this article discussing the smoke issue and the RVN Pilots.

http://veneremurcernui.wordpress.com/2013/10/16/non-sequitur-testing-the-j79/

read just below the first video. Hey, I don't make these things up. :adoration:

When you read it, it makes sense; at least to me.

Glad you like my engine start up smoke start up effect.
 
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^Cool... thanks! Did you guys know that the canopy actuators are non-electrical. To energizes the system, we had to use a high-pak to air the canopy system to 3000psi. The large buttons under the canopy are valves the direct the air to open or close the canopy. When the air is depleted, then you man handle to open the canopy, then someone would put the canopy strut in to hold it up. The system had three bottles... one large one and two small ones. During ejection those bottles forced air into the actuators blowing the canopies.
 
Having a few small issues with this port-over and I'm curious if these are my problems or shared by all:

1) Several of the sounds don't seem to work when corresponding controls are actuated from the VC - canopy open/close and flaps sounds, for example.
2) My flaps/slats operation from the keyboard/HOTAS is inconsistent - For instance, when I'm parked, I can retract the flaps first time using keyboard controls, but can't seem to extend them again. Activating with my mouse in the VC seems to work fine.
3) I can't seem top execute a turn of higher than 5 Gs without stalling - regardless of speed. Is this model somehow limited? (I've seen a maximum load factor of 5.58Gs quoted here and there). Curious!

Is there any way to change out the nav lights? I don't totally love them. :)

All and all though, I'm quite enjoying this old bird. As someone mentioned, this recent resurrection of F-4s is going to keep Milviz on their toes! :wavey:
 
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Thanks Hschuit, TuFun et. al. for the Cloud9 Phantom portover package (I'm using beta version 5 from here).

Here's a nice Japanese repaint (sorry can't find the name of this talented repainter, maybe "Coral-FLT"?).

65866920145131919473.jpg


Cloud9 Phantom FS2004 installer: http://www.fsdreamteam.com/products_cloud9.html
Installer Extractor for FSX (thanks Dumonceau for the tip): http://filehippo.com/download_universal_extractor/tech/
Repaint Link: http://www.flightinfo.jp/pom/repaint/repaint.htm
PS: I'm using an old Mirage III afterburner effect (fx_MIII_flame.fx)... Can't remember from which package...
 
Question for HSCHUIT

I see in vonstroheim's post there is now a Beta 5 for the portover? Wow. Guess I missed Beta 4.

Out of curiosity. what number beta are we at now?

Each time one is released I download and immediately update my FSX Portover. Add to that all the new repaints and testing some of the new sounds, and its been a very, very busy week. :dizzy::dizzy:
 
Currently it's beta 5. Which has the new AB effects. Surprised vonstroheim didn't use the on in the beta. Anyways how about this for watching your phavorite Phantom movies! The only item that's missing is the rocket pack underneath the bucket. It even has bungee cords that hold the trip rods to the drogue gun and TRM.

 
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Currently it's beta 5. Which has the new AB effects. Surprised vonstroheim didn't use the on in the beta. Anyways how about this for watching your phavorite Phantom movies! The only item that's missing is the rocket pack underneath the bucket. It even has the rubberbands that hold the firing trip rods to the drogue gun and TRM.


Now seriously, that is exactly what I want for my PC seat, saw one lying around in the RNZAF Wigram and said "Ooo could have that" Barf turn around and said if you can carry it home its yours, he was only joking off course ! BUGGER!

Love that setup :adoration: .... thinking I want it on a swivel ... just for the flat spin :encouragement:
 
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Currently it's beta 5. Which has the new AB effects. Surprised vonstroheim didn't use the on in the beta. Anyways how about this for watching your phavorite Phantom movies! The only item that's missing is the rocket pack underneath the bucket. It even has the rubberbands that hold the firing trip rods to the drogue gun and TRM.

I knew it. There is an SOH Clubhouse. :biggrin-new:
 
Hi Dumonceau,

heres what I did to add the HUD.

1. Find and download the following:

NEW Realistic HUD for the Flight Simulator X Acceleration F/A-18 Hornet
Version 1.0, November 29, 2009
Jivko Rusev (jrusev@gmail.com)

2. Now open your panel config file and add the following:

[Window00]
Background_color=0,0,0
size_mm=456,378
position=4
visible=1
ident=MAIN_PANEL
alpha_blend=0.95
window_size=0.6,0.65
window_pos=0.2,0.3
gauge00=FA18_HUD\FA18_HUD_VC_R!FA18_HUD_VC_R, 150, 0, 178, 178, 4

Note: You are replacing the gauge00=******* with this 'FA18_HUD\FA18_HUD_VC_R!FA18_HUD_VC_R, 150, 0, 178, 178, 4' this allows you to use Shift1 to enable and disable the HUD.
Note: Everytime you change views from VC to outside you will have to reenable the HUD.

3. Now scroll down to [Vcockpit01]

Now you can see the gauge cmd lines they should look like this.
gauge32=?????
gauge33=?????
gauge34=?????

Under the very last gauge line??= add this line and number it correctly with what you have in your config file.

gauge35=FA18_HUD\FA18_HUD_VC_R!FA18_HUD_VC_R, 150, 0, 178, 178, 4 <---------------------------this is the line your adding as the last entry in [Vcockpit01]

Make sure you backup your panel config file before you edit and make sure you save it after you complete the edits. I cannot send you my files as they are copyright limitations.

The file you need to download will also explain how to install it.

Goodluck,

Creeps
I did what you posted and I have the hud working in a mini panel kinda way but I can not get it to display in the vc? I have the file you listed and follwed your directions. Any idea? and maybe I missed something somewhere. Otherwise great addition that and the radar and the whole port kit.
 
I did what you posted and I have the hud working in a mini panel kinda way but I can not get it to display in the vc? I have the file you listed and follwed your directions. Any idea? and maybe I missed something somewhere. Otherwise great addition that and the radar and the whole port kit.

If it's showing OK in the 2D [as you call 'mini panel'] and you also have the required entry in the VC as listed when you switch to VC you need to hit shift 1 to activate it in the VC [in mine it's shift 6 as I have a 2D panel config as well]

It ends up a little 'large'.... time to fiddle and see if it can be resized to suit the VC proportions OK ...;)

View attachment 8200

Edit ....oops...I see what's happening....the VC Hud is mapped to the screen....NOT to the model...in other words it's static located on your monitor....you'll see it but it won't 'move' with the cockpit...;)
 
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