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A-20 Havoc FSX Native

Great work on this Milton. :encouragement:
Have you considered using XMLTools for the payload & fuel loadouts? It has both FSX & P3d versions, including P3dv4.

I have heard about the package but have not researched it to see if a lay person like myself could use it.

I will look at it. Thanks
 
Hi Milton,

Last week, I release my Cessna C150 for FSX 32 bits and P3D 64bits. It's composed of one only archive which contains Doug Dawson gauges for FSX and also thoses for 64 bits.

Tip is very simple:
- providing two panel.cfg (one for each simulator) and ask to the user to rename the correct one,
- gauges and configurations files are stored in one directory: panel\Configs\...
- renaming gauges like this schema: dsd_fsx_fuel_dump.dll as panel\Configs\Fuel_x32.dll and dsd_fsx_fuel_dump_x64.dll as panel\Configs\Fuel_x64.dll
- renaming ini files as gauges files: dsd_fsx_fuel_dump.ini as panel\Configs\Fuel_x32.ini
- in the panel.cfg, don't give the path for the ini file as this:
// Doug S. Dawson files -----------------------
gauge03=Configs/Config_x32!config, 94,268,20,20
gauge04=Sounds/Sound_x32!Sound, 0,0,20,18
gauge05=Configs/Fuel_x32!fuel_dump, 2,2,2,2
...

With theses little modifications, you can deliver in only ONE archive, the two releases FSX and P3Dv4.
The excess code added is very low ( < 1 Mo ).

For more informations, my Cessna 150 Open-Alpha is on http://frenchvfr.free.fr and the topic is here: http://www.sim-outhouse.com/sohforu...essna-150-K-Ti-Bush-is-released-on-French-VFR
 
Okay BF, re-ran the flight test to FL254 service ceiling, this time in FS9 as I no longer have the load out sheet in FSX. Performance is tuned for each sim.

Results nearly identical in FS9 at 24000+ lbs.

Climbout was done at 47" MAP, 2400 RPMs.

Map held steady to 15400 critical altitude simulating the 2-stage blower, then slowly decreased per 1000' to FL254 ending at about 32" (the boundary for blower shift).

Climb speed held well as Map decreased, and attitude decreased to compensate.
Climbout speed held around 185kias.

All in all, no issues climbing to service level where 100fpm is sustained at the settings stated.

So, not sure what we are doing differently here.

Here's a screen shot I took at FL254.

OK will give this a run see how we go, I will use the power settings above. I have been starting at ISA +20 (normal PNG and tropical conditions) so that may be the cause as well, see how we go. Thanks for the feedback appreciated.
 
Milton, using these settings and more generally the A-20 now performs as per the book. Thank you for the advice. Not sure what was going on before but it is working now. I suspect I was not leaning sufficiently above FL's to keep power up, a trap for young players. Again no criticisms or issues re the flight dynamics at any stage.

A big plus re the textures for those involved, probably the best glass I have seen on a model, very nicely done. Overall they are great, crisp and clear. I also like the engine start sounds as well and I have no issues getting a start using the keyboard commands. I do find the electrical popup is redundant as most switches on the VC work for most things except the obvious of which you have already advised.

Look forward to the completed package in due course. Well done.
 
Just have to say thank you to everyone involved in this, really appreciate it, SteveB FS9 repaints work just dandy in FSX :ernaehrung004:
 
Milton, using these settings and more generally the A-20 now performs as per the book. Thank you for the advice. Not sure what was going on before but it is working now. I suspect I was not leaning sufficiently above FL's to keep power up, a trap for young players. Again no criticisms or issues re the flight dynamics at any stage.

A big plus re the textures for those involved, probably the best glass I have seen on a model, very nicely done. Overall they are great, crisp and clear. I also like the engine start sounds as well and I have no issues getting a start using the keyboard commands. I do find the electrical popup is redundant as most switches on the VC work for most things except the obvious of which you have already advised.

Look forward to the completed package in due course. Well done.

BF, thanks for the followup and kudos.



BTW, all the 2D stuff is temporary.

Also, the sounds are temporary as they belong to an R-2800. You will not be disappointed with the new R-2600 sounds by Nigel. :)
 
Milton, I realize you're over a barrel with the lack of finished coding and so I'm hoping that maybe the "XMLTools" option might work out cause I sure would love to see the Havoc make it into V4. Regardless though, you've given the community another gem to fly and that's great all by itself!! Well done to you and all those involved in the project.

"By the way. . .I did load it into V4 just for grins. I wanted to at least give it a good walkaround, lol"
 
Milton, I realize you're over a barrel with the lack of finished coding and so I'm hoping that maybe the "XMLTools" option might work out cause I sure would love to see the Havoc make it into V4. Regardless though, you've given the community another gem to fly and that's great all by itself!! Well done to you and all those involved in the project.

"By the way. . .I did load it into V4 just for grins. I wanted to at least give it a good walkaround, lol"

Thanks Falcon409 :)

I have continued working to remove the errant features and code for a new FSXA/P3D versions. So far in our testing, the "C" and "G" are changes are working well in FSXA and P3D v4 but there is still much to do, and the P-70's to convert. Once we get everything working, I will look at the XMLTools.

We will likely require two weeks to finish up changes and testing and another 1-2 weeks to finish the FSX native conversions of the P-70's.

I appreciate everyone who has reported their issues in this pre-beta workout.
 
Hello Milton,


Will the G model have a firing sights?
Have a good day.


Alain
-

Alain, I have not modeled the firing sights for the guns and cannons that have no ammo. Maybe I should in case someone supplies the ammo? :)

It is interesting that in all the VC ref pics I have, I do not recall a single one showing the sight and frankly, I never thought about it as my focus was on the panel, gauges, electrical switches and communications.
Most of the pics and illustrations focus on the panel and side wall equipment, not on the wind screen.
 
Hello Milton,

-I have only this one:



-Pilot's notes for Boston IV
Two Cyclones GR.2600-23 engines.


But this sight is not important !! ;)


Alain

-
 
Hello Milton,

-I have only this one:



-Pilot's notes for Boston IV
Two Cyclones GR.2600-23 engines.


But this sight is not important !! ;)


Alain

-

Alain, ah, yes. I found that as well in the Boston IV manual. Thanks, that is the only one I have in my archives.
 
Not seeing flap animation in external view

The levers work in the cockpit, but no motion outside .... or am I doing something wrong? Tried both moving the levers and using keyboard command (F7). FSX-SE, DX10.

Ken
 
The levers work in the cockpit, but no motion outside .... or am I doing something wrong? Tried both moving the levers and using keyboard command (F7). FSX-SE, DX10.

Ken

Ken,

I suspect the issue is related to the custom xml although I have experienced none of those issues in FSXA or heard of no issues in P3D with the flaps.

I am just about done with converting the four models to FSX native and should have a new beta release out soon, like next weekend. Maybe that will help your situation.
 
Any chance the bombpanels could be mounted as a VC so asi and alt gauges could be active..?

Are you taking about the bomb panels in the nose of the "C" model?

Could you provide clarity with your question with a screen shot?

The gauges are active in the nose of the "C".
 

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Are you taking about the bomb panels in the nose of the "C" model?

Could you provide clarity with your question with a screen shot?

The gauges are active in the nose of the "C".

My bad, I was looking at the bombpanels.bmp and saw those gauges not realizing
it was not used in the aircraft. :banghead:
 
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