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Attention all DC-3 fans !

It's there, but you have to go about it in a around about way which leads to the Flight 1 site.

Main page....
Version 1.16.0 is now available

Next page....
EZdok Camera addon is now available at Flight1 online shop. <- Click on this link will get you the current version.

A2A's accu-feel also has good cockpit camera shake and rattling/bumping. You can also adjust the severity of it.
 


:adoration:

MagicOne.jpg



That's the bird TuFun! Ours were NC365M (my first love, blue and silver sold back East and crashed), NC674H and NC3242 (both blue and orange, sold here near San Diego. 242 is still flying out of KMYF).
 
Goodday gents,

First my apologies for the delay in the release of an Alpha version of the DC-3 VVC. I did not forsee that matching the working of the VVC with the modern VC would turn out as complicated as it did ( i probabely didn't even want to think about it... ). This of course is mainly because we have to do without Hansi, who programmed the modern VC. Manfred however made great progress in solving the major problems so we are now well ahead in testing the model.

In light of this we are looking for a few more testers to assist in ruling out the few remaining quirks.

What we're looking for are experienced betatesters with some time to spend on the VVC project. Preferably flying with FSX (SP2/Acc/SE) in DX10 mode (we'll concentrate on P3D once we're happy with FSX ).

If you think you fit the bill please drop me a PM.

In the mean time work on the VVC is progressing nicely, we're almost there.

Thanks for your patience !

Cheers,
Jan
 

Thanks very much to everyone who applied to the DC-3 VVC Betatest program !
:encouragement:

We have enough test pilots now and therefore would like to close the 'recruitment application' . Please do not apply anymore, all seats are occupied. :smile:

Thanks a lot again !

Cheers,
Jan
 
Good luck beta testers and enjoy the flight! :encouragement: Its is good to see the alpha release is getting closer!

Cheers,
Huub
 
Since Jan has closed the "applications", I thought another video might help keep the energy high while things come together behind the scenes. I re-edited the previous vid with a couple of new skins and a tighter music edit.

The updated Ted "TuFun" Wolfgang sound set is also featured in the start up and "Sound Check Ride". The audio capture is ultra high quality, so if you have the speakers I'd definitely turn it up. :encouragement:

Enjoy,

Prepar3D v3.2 | KBIH Eastern Sierra Regional WIP scenery
 
Amazing video and great sounds! The only criticisms maybe would be the landing gear sound?

Sent from my Nexus 10 using Tapatalk
 
Video recording question

Since Jan has closed the "applications", I thought another video might help keep the energy high while things come together behind the scenes. I re-edited the previous vid with a couple of new skins and a tighter music edit.

The updated Ted "TuFun" Wolfgang sound set is also featured in the start up and "Sound Check Ride". The audio capture is ultra high quality, so if you have the speakers I'd definitely turn it up. :encouragement:

Enjoy,

Prepar3D v3.2 | KBIH Eastern Sierra Regional WIP scenery

AWESOME video and sound !! And the planes looks great !! I'll be after it when it "hits the street".
Forgive me if this has already been asked here, but which recording software was used
to create this very fine video ? It didn't miss much in the way of control surface movements, etc.
Best regards,
Ken
 
Did notice one minor thing, teh propr blur on second engine start up seems to have a shadow issue. looks like someone took a bite out of it on the inboard side once prop blur is in motion.
 
Did notice one minor thing, teh propr blur on second engine start up seems to have a shadow issue. looks like someone took a bite out of it on the inboard side once prop blur is in motion.

Good catch sir, but in this case it's the fuse shadow on the prop. Watch while the engine is cycling w/mags off and you will see the shadow run across the blade. It does raise an interesting speculation though, how much shadow appears on a prop blur in real world conditions? Say, for instance, rain, mist or light fog. When flying through clouds?

That could be controlled with the prop blur alpha channel. :very_drunk:
 
AWESOME video and sound !! And the planes looks great !! I'll be after it when it "hits the street".
Forgive me if this has already been asked here, but which recording software was used
to create this very fine video ? It didn't miss much in the way of control surface movements, etc.
Best regards,
Ken

I record with DXtory using the 64bit Lagarinth Lossless Codec, 30 FPS with sim FPS locked 30 to ensure a good synch between the recorder and inflight frame rates. I also synch the DXtory recorder to multicore and enable the software to use the GPU to carry the load really nicely. Once the recording is done I import the .avi into PowerDirector 14 to do the editing. PD14 does have a built in screen recorder, but I haven't been able to make it synch well with the sim...get a lot of stumbles using that method.

If you are in P3D and running current NVIDIA drivers it's necessary to update PowerDirector to version 14, which resolves some serious driver compatibility issues.
 
Did notice one minor thing, teh propr blur on second engine start up seems to have a shadow issue. looks like someone took a bite out of it on the inboard side once prop blur is in motion.

The fuselage is casting a shadow on the prop as seen in this real video. Prop is almost invisible. Especially if the prop is all black.

 
I record with DXtory using the 64bit Lagarinth Lossless Codec, 30 FPS with sim FPS locked 30 to ensure a good synch between the recorder and inflight frame rates. I also synch the DXtory recorder to multicore and enable the software to use the GPU to carry the load really nicely. Once the recording is done I import the .avi into PowerDirector 14 to do the editing. PD14 does have a built in screen recorder, but I haven't been able to make it synch well with the sim...get a lot of stumbles using that method.

If you are in P3D and running current NVIDIA drivers it's necessary to update PowerDirector to version 14, which resolves some serious driver compatibility issues.

Many thanks for the detailed explanation. Not sure I could replicate it, but you certainly get great results. And at some point I'll likely
give it a go.
Best regards,
Ken
 
Since Jan has closed the "applications", I thought another video might help keep the energy high while things come together behind the scenes. I re-edited the previous vid with a couple of new skins and a tighter music edit.

The updated Ted "TuFun" Wolfgang sound set is also featured in the start up and "Sound Check Ride". The audio capture is ultra high quality, so if you have the speakers I'd definitely turn it up. :encouragement:

Enjoy,

Prepar3D v3.2 | KBIH Eastern Sierra Regional WIP scenery

HI Gordon,
Fantastic Work:applause:

Cheers
Ralf
 
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