• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Released: Aerosoft F-16

I dunno, man. I just went out and did several loaded rolls in the Aerosoft F-16 with vapes blasting from the wing gloves at various speeds and didn't have a problem.

Are you doing them with no throttle? Setting the aircraft up for a loaded roll is the hardest part. You need to have the right airspeed and entry AOA. Try performing the loaded roll out of the bottom of a vertical downline with max pull. As you pull through the level, add max burner and begin rolling while keeping the stick full aft. Maybe that'll help.

Even real F-16s aren't known for their loaded rolls. That's usually a generation younger, such as the super hornet and typhoon.
 
I do have a very similar problem.
AFAIK a standard test on pre-delivery flights with the F-16 is;

50deg nose up. approx 90% RPM. Let the speed decay to 111kts where the low speed warning tone should come on
(comes on below 90kts on the aerosoft F-16 at 1G unaccelerated flight) now apply full up elevator and full aileron.....
she will just roll inverted and stop responding with a serious nose slice until the speed is down to 0kts (which doesn't happen in the real one!)
As far as I can tell the aerosoft F-16 tends to skid noticable when rolling out of a turn and needs a quite large bank angle to start a turn at all.
When going inverted the 'FBW' system seems to ignore the full up elevator command totally in this situation.
In fact when doing aileron rolls with full up elevator at around 300kts the G-load momentarily reaches -4Gs.....which is somewhat strange.
Try the same in the default F/A-18...much more as expected....
on the other hand if you keep these control inputs there's apparently no limiter because you can make the F/A-18 go into a nice inverted flat spin.

I guess it's either the limiters freezing the plane or a fully aerobatic plane which can be flown out of control very easily.
 
Are you doing them with no throttle? Setting the aircraft up for a loaded roll is the hardest part. You need to have the right airspeed and entry AOA. Try performing the loaded roll out of the bottom of a vertical downline with max pull. As you pull through the level, add max burner and begin rolling while keeping the stick full aft. Maybe that'll help.

Been using a varying amount of throttle, including full afterburner, but still the same response. No amount of power will stop it from going berserk.

If you're not getting the same response, may I ask how your controls are set up (sensitivities, etc)? Realism settings may also be playing a part. Also, ignoring doing it by the book for a moment, have you simply tried adding full elevator and aileron input? Does the plane go madly out of control, or does it just do a quick, tight roll?
 
I do have a very similar problem.
AFAIK a standard test on pre-delivery flights with the F-16 is;

50deg nose up. approx 90% RPM. Let the speed decay to 111kts where the low speed warning tone should come on
(comes on below 90kts on the aerosoft F-16 at 1G unaccelerated flight) now apply full up elevator and full aileron.....
she will just roll inverted and stop responding with a serious nose slice until the speed is down to 0kts (which doesn't happen in the real one!)
As far as I can tell the aerosoft F-16 tends to skid noticable when rolling out of a turn and needs a quite large bank angle to start a turn at all.
When going inverted the 'FBW' system seems to ignore the full up elevator command totally in this situation.
In fact when doing aileron rolls with full up elevator at around 300kts the G-load momentarily reaches -4Gs.....which is somewhat strange.
Try the same in the default F/A-18...much more as expected....
on the other hand if you keep these control inputs there's apparently no limiter because you can make the F/A-18 go into a nice inverted flat spin.

I guess it's either the limiters freezing the plane or a fully aerobatic plane which can be flown out of control very easily.


:applause:Good explanation - there is definately something not right with the FD
 
I do have a very similar problem.
AFAIK a standard test on pre-delivery flights with the F-16 is;

50deg nose up. approx 90% RPM. Let the speed decay to 111kts where the low speed warning tone should come on
(comes on below 90kts on the aerosoft F-16 at 1G unaccelerated flight) now apply full up elevator and full aileron.....
she will just roll inverted and stop responding with a serious nose slice until the speed is down to 0kts (which doesn't happen in the real one!)
As far as I can tell the aerosoft F-16 tends to skid noticable when rolling out of a turn and needs a quite large bank angle to start a turn at all.
When going inverted the 'FBW' system seems to ignore the full up elevator command totally in this situation.
In fact when doing aileron rolls with full up elevator at around 300kts the G-load momentarily reaches -4Gs.....which is somewhat strange.
Try the same in the default F/A-18...much more as expected....
on the other hand if you keep these control inputs there's apparently no limiter because you can make the F/A-18 go into a nice inverted flat spin.

I guess it's either the limiters freezing the plane or a fully aerobatic plane which can be flown out of control very easily.

This problem, as well as the one posted on Aerosoft's forums seems to deal with ability to initiate pitching maneuvers at lower speeds. Presently, the available maximum pitch loads (in G's) against speeds were pulled from and matched to military publications. The compromise is this; if the aircraft is able to initiate maneuvers well, the available maximum g loads far exceed the published values. However, if the maximum g loads are limited to published values, initiating the maneuvers seems to suffer. It's a complex problem, and I am working to solve it.
 
I'd like to see it staying where it is. You talked about the balance between the slow speed maneuverability and high speed turn initiation; an entry too fast completely destroys the aircraft's realism while you'll only find the slow speed problems if you're trying. 99% of aircraft for MSFS that have unrealistic post-stall characteristics, I've learned to live aorund that.

If you do edit the air file, can it be in a separate upgrade? I'd rather keep the old air file and recieve an upgrade without the new one.
 
99% of aircraft for MSFS that have unrealistic post-stall characteristics, I've learned to live aorund that.

If you do edit the air file, can it be in a separate upgrade? I'd rather keep the old air file and recieve an upgrade without the new one.

I too wouldn't mind if it really was post-stall, but the fact is that the aircraft shouldn't be going into a stall by doing what I'm doing!

But yes, I certainly wouldn't be against it being a seperate fix for those who want it. Some people will fly in a manner where other areas of the flight envelope are important, but seeing as I like aerobatic routines, I would quite like the ability to be able to twist and turn about the sky, no fuss! Of course, you could always keep a backup of the old air file if you didn't like the new (if there is to be a new) one.
 
Was it on sale the first week? I heard $25, but it's showing $33 today. Dang exchange rates. At least they take paypal.

Manual is nice and small. Shows you can say a lot without writing a novel. Just finished a quick scan. Will actually read it if I buy a copy.

After the initial Wow is over has anyone tried adapting the SimScape F-16 HUD and/or radar into it? (ducking down now :icon_lol:) Or, for the sake of conversation can anyone make a qualified comparison?
:ernae:
 
I think when you saw 25, that was in euros. It's 33 US. The store initially shows you the base uero price. The initial wow is soooo not over. I Haven't tried that, but I've tried plenty of this:
 
Well I might have mislead you Frank with the 25$, my mistake. But it is still a good buy I think. I bought it in dollar and saved a little compared to buying it in euro due to the current currency level of the Norwegian Krone against dollar and Euro.

I believe it will be a bit difficult to change the HUD gauge if you want to keep the avionics system simulation, but if you simply want another hud gauge maybe it is possible.

And Frank; hopefully not long before we are talking Mirage III/5/Nesher in this forum....lol I'm relly looking forward to the release!

Regards
Jens-Ole
 
Paid, and downloaded this bad boy a few nights ago. Interior and exterior looks greats!!!!!! :ernae:

I have found a few quirks: I can't set my "bingo bug" (or does the Viper not have one?), and ILS. I can't find an ILS option anywhere.
Oh and one major thing: Even with my HUD switch set to "on" my HUD still is not on. Help?
 
I don't know about bingo and ILS (but there's a section in the manual that deals with this). For turning the HUD on: there is an additional clickspot on the upper left hand corner of the ICP (the one with the telephone keypad). It looks like a vertical dial, but really you click on it like a button; that turns the HUD on.
 
this aircraft may actually be easier to fly in formation due to the excellent power curve. Check this out; it's the famous calypso pass:
 
I don't know about bingo and ILS (but there's a section in the manual that deals with this). For turning the HUD on: there is an additional clickspot on the upper left hand corner of the ICP (the one with the telephone keypad). It looks like a vertical dial, but really you click on it like a button; that turns the HUD on.
I did not know about the 'clickspot" on the ICP. Thanks for the info!
I'll have to read the manual and what which instruments work on this jet.
 
Just a little something I started to work on today. I have a long way to go!
Image3.jpg
 
It looks excellent, Greg, very sharp! That particular scheme is one of my favorites ever applied to an F-16. I'm still on the fence though over whether or not I am ready to pay for a post 1950's jet fighter. :d

The F-16 in honorary 332nd FG/Tuskegee Airmen markings is also a personal favorite of mine.
 
Back
Top