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Virtavia AJ-2 Savage is out!

The first video was a bit rushed and lacked color...this one is a tad better.

Also, I've updated the bump and spec package and sent it to Cees. Should be some fine skins coming forth soon.


 
WH,

I'm busy with the files gman has sent me. It's not just cut and paste, wish it was as simple as that. Often the layers need to be aligned, I have my own preferences for visibillity, transparancy etc. I'm working with a thirteen year old program psp 8.1 that has some quircks. But: I'm getting there. Once I implemented the layers gman has made, I'm on my way. Stay tuned!


:encouragement:

Cees
 
I'm trying to get a bare metal version of the savage out of my brushes, but that's a more difficult venture than I thought at first. Not all the textures have specular counterparts! Is there a workaround for such a situation?



:wavey:

Cees
 
Hey Cees, your metal skins are taking shape. It's definitely not easy...a true art form. :encouragement:

OK...I worked out my video issues.

FYI:
Cyberlink Power Director 12, which is what I used for previous videos, has a problem with Nvidia "Game Ready" drivers...current generation. The bug will create a stutter in your videos. The work around is to revert to previous drivers, but that really wipes out Prepar3D. The current Nvidia drivers are super good with P3D 3.1 (in my experience).

I downloaded the trial version of PowerDirector 14 from Cyberlink and....presto...problem solved. Of course it's going to cost me another fifty bucks to license the "upgrade" and have an actual working version of the software...ain't progress a wonderful thing?

I cut a new video of the Savage using the new software as a test run. If you use an Nvidia card, tic your "video color settings" to " with the video player settings" in the Nvidia control panel. It will render the color more correctly in the media player.

This setup utilized REX Weather Architect/REX TD and Soft Clouds. The effects are very nice...except for the ship wake effect that is still needing some tuning...IMHO...

Enjoy....

 
Hey Cees, your metal skins are taking shape. It's definitely not easy...a true art form. :encouragement:

OK...I worked out my video issues.

FYI:
Cyberlink Power Director 12, which is what I used for previous videos, has a problem with Nvidia "Game Ready" drivers...current generation. The bug will create a stutter in your videos. The work around is to revert to previous drivers, but that really wipes out Prepar3D. The current Nvidia drivers are super good with P3D 3.1 (in my experience).

I downloaded the trial version of PowerDirector 14 from Cyberlink and....presto...problem solved. Of course it's going to cost me another fifty bucks to license the "upgrade" and have an actual working version of the software...ain't progress a wonderful thing?

I cut a new video of the Savage using the new software as a test run. If you use an Nvidia card, tic your "video color settings" to " with the video player settings" in the Nvidia control panel. It will render the color more correctly in the media player.

This setup utilized REX Weather Architect/REX TD and Soft Clouds. The effects are very nice...except for the ship wake effect that is still needing some tuning...IMHO...

Enjoy....


The clouds and colors are superb.
 
Got an equal shine on all parts. Thanks Frank and Phil for enlightning me! And now some bare metal look with less shine (but I already like it as she is now!).


Cees



 
Need some feedback on these two repaints. Who's willing to give me that?





What you see is largely gman's work, that is the bump files and the riveting, panellines etc. If you want to take a look yourself drop me a pm

:wavey:

Cees
 
Just tell me what you are trying to end up with!

Need some feedback on these two repaints. Who's willing to give me that?





:wavey:

Cees

Be more than glad to help... The word "feedback" is a bit too vague... they look nice.. but can be improved.. HOW?
well, it depends on what you want them to look like in the end...
Also, need to know what you are using as a paint program... etc. (i.e.: if you use a junk program... you are very limited in options... if you use PHOTOSHOP or PSP (x8).. possibilities are vastly improved...)
You've seem what I can do with PSP before... there is as much input in talent as there is in the program used... one can't do witout the other....
To start with.. you need to be able to manipulate layer properties... and the ability to do it both by the program and your inventiveness...


Cheers,
G.
 
Be more than glad to help... The word "feedback" is a bit too vague... they look nice.. but can be improved.. HOW?
well, it depends on what you want them to look like in the end...
Also, need to know what you are using as a paint program... etc. (i.e.: if you use a junk program... you are very limited in options... if you use PHOTOSHOP or PSP (x8).. possibilities are vastly improved...)
You've seem what I can do with PSP before... there is as much input in talent as there is in the program used... one can't do witout the other....
To start with.. you need to be able to manipulate layer properties... and the ability to do it both by the program and your inventiveness...


Cheers,
G.

I can do all that Carlos, I just want to know if I used too much shine or made the rivets too articulate. That kind of stuff! People who have the plane can get a download link to see if they like it or tell me what they want to have changed.

:untroubled:

Cees
 
No doubt you have seen this photo before but it still serves as a good model for aluminum paints. As you can see it's fairly dull, with a smooth texture and no visible rivets.

AJ ALUMINUM.jpg
 
Been taking a break. You're the first to ask, think there's not that much interest. Doing other things......like flying! :untroubled:


Cees
 
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