Ferry_vO
Retired SOH Administrator
If it was about cost...I'd pay $1000 for a good thud in FSX.
I guess it's your loss.
You know you can buy P3D, the F-105 and a decent GPU for less than that, right……?
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If it was about cost...I'd pay $1000 for a good thud in FSX.
I guess it's your loss.
People just need to chill out when it comes to which platform developers choose
If devs want to concentrate on a platform that achieves the desired aim and drop another as it limits or constrains them so be it
Its the sign of the times, how many said im not changing from fs9 to fsx
We have never had a true backwards capability with msfs and definitly from now never will
To date there have been countless devs announcing the dropping of older platforms to purely focus on the newer ones for many reasons from coding to PBR this also hasnt just effected aircraft development, flytampa fsdreamteam have stated no more fsx sceneries
You will see more and more devs dropping older platforms in years to come
Like it or not but its the evolution of the pc flying genre
It only hurts when I think about the money...
I don't care personally one way or another who develops for FSX and who doesn't - the people that do continue will get my money because this is the software library I already own.
I have other flight sims - DCS, IL2(new), ROF, etc..that are 64bit and I will continue to spend money on hardware upgrades - but what I personally will not do is start over with FSX (ie P3D or Xplane) and purchase a whole new library of scenery and aircraft for it - I can't justify it. Sure some developers allow you to simply download for the version you have without an upcharge, but many do not. And in both of those cases (P3D and Xplane) it seems they keep reinventing the wheel every six months and breaking things, raising the frustration levels around the very thing that is supposed to alleviate that unhappy condition. I'm just going to keep riding this ol' dependable hoss til it drops thank you..warts, tics, chiggers and all.
from those who had just bought a horse - or a herd..? yes.
From my chair:
All of the above comments are valid and indicative of a common dilemma. Technology and markets are always moving forward.
If I may, I'd like to add one or two additional observations.
I find myself in a situation where I am more or less forced to build a completely new system, with very limited resources. I am, of course, in need of a system that is capable of not only running a 64bit simulation platform, but also effectively managing resource intensive art, video & 3D modeling software. After some concentrated research I find that I will be able to pull off my rebuild for less than I had originally forecast, and move up to a Generation 9 system. Am I making sacrifices to make it happen? Sure.
For those who are comfortable in FSX 32bit that's a great thing. Add-ons are plentiful and very well developed. If your concerns about moving into P3D 64bit center on the cost of upgrading systems, let me offer some good news.
The price of processing, video cards, memory and storage have become very favorable for building extremely capable systems at a modest cost. Tech has advanced so quickly in the last two years, what used to be considered expensive has become quite affordable. Memory, SSD, CPU, GPU and motherboards only one generation old have come down dramatically. Realistically, one can build a very fast and capable system for a few hundred dollars. I would do some serious price shopping and find out exactly what it would cost to build a system that would suit your needs. You may be pleasantly surprised. I was.
That said, I'd like to make a point about P3Dv4 64bit/PBR in its current version, and V5 which will most likely be full PBR...from the developers standpoint.
PREPAR3D is coming very, very close to a stage of development that rivals, or even surpasses DCS. Bear in mind that P3D is a global simulator, that will very likely make full use of Physically Based Rendering and eventually ray tracing. The impact of that cannot be understated, especially as it applies to the simulation environment. My ongoing PBR development, including side by side comparison of DCS and P3Dv4 PBR have shown me, conclusively, that the two are becoming virtually indistinguishable. This brings me to the point of the developers.
When developers begin to focus on modeling for P3D using the same tools and techniques that DCS developers have been exploring for quite some time, the improvements in that simulation will be dramatic. This comes at a cost. Speaking from my own experience working with PBR modeling, particle rendering, ray tracing and their applications in the simulator, it is logical that developers must choose carefully where they wish to place their R&D energies.
The differences between FSX modeling and 64bit PBR modeling will very shortly require that any developer who wishes to offer products for both will be required to maintain two separate and dedicated development modalities. This will require twice the energy and expense. The learning curve alone is prohibitively expensive and the investments in software can be staggering. Most developers are small or mid sized operations. Some are individuals. Amortizing the cost of moving into the main stream "gaming" world are simply unrealistic when attempting to maintain two work flows, art programs, marketing, support...etc.
Our community is facing a kind of crossroads. The good thing is that everyone can make their own choice and remain very comfortable with their decisions. I support the developers who choose to move forward as the technology moves upward on the exponential. I also encourage any and all interested in developing for FSX to learn the process. The software is inexpensive, some of it is even free i.3. GMAX or Gimp. Those are fine platforms and can be utilized very well.
I have enjoyed Milviz projects, including the King Air in it's various stages of development, for years now. I'll be quite content to wait for that airplane and all future releases. I absolutely can't wait to see what comes out of their labs for V5. I congratulate them for their commitment to a fine product line over the years, and for the courage to make a tough decision.
Kudos, and good luck gentlemen.