awstub
SOH-CM-2023
Nice work. This will mix well with the new MAIW Vietnam era AI that has come out...and I have started creating some appropriate repaints for them.
For most of the bases on my system, as an experiment, I have removed all of the static aircraft and increased the AI by adding more flight plans. P3Dv4.5 seems to have no problems at all with running so much AI. The only thing that is giving me an issue is getting the AI to park in the correct spots. Right now, it allows aircraft from different squadrons to mix in the parking areas, whereas in reality they would each have their own designated areas.
My system has a GTX 980Ti GPU and 16gb of system RAM, so I don't know how it would all run with less RAM or a different GPU... but the bases really seem to be alive.
Also, when I tried doing the same with FSX it led to FSX crashing.
For most of the bases on my system, as an experiment, I have removed all of the static aircraft and increased the AI by adding more flight plans. P3Dv4.5 seems to have no problems at all with running so much AI. The only thing that is giving me an issue is getting the AI to park in the correct spots. Right now, it allows aircraft from different squadrons to mix in the parking areas, whereas in reality they would each have their own designated areas.
My system has a GTX 980Ti GPU and 16gb of system RAM, so I don't know how it would all run with less RAM or a different GPU... but the bases really seem to be alive.
Also, when I tried doing the same with FSX it led to FSX crashing.