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P3D_V5 Vietnam War Project '2021 (preview)

Next good move, I hope you like it too. The orginal VnWP had this "paper" Huey as static. It was in 2010 and model was from FS9 - for sure, with max FPS even on your Today's smartphone ; ).
But we are in 2021. Together with awstub we changed this Huey, I also optimalized it Today for mass insertion with small FPS loss.... but it looks a lot better. :wavey:



So no more "paper Huey" for P3Dv5. The new one:



 
Hey YoYo,

Far out those shots look great. Well done on all your hard work!! Those Huey and AH1 models look mint!

I'm not sure if this is any help but I have been working on my own Vietnam War project based on the original package the same as you, but for FSX. I have about 30+ extra airfields in various stages of completion. They vary from smaller 1000 foot caribou strips to some of the bigger firebases. I've only really used the original libraries.

I was considering whether there would be others out there willing to help put something together as a package. I'm really excited to see you doing something along those lines. I can put together an airfield scenery okay, but there a lot of opportunity for AI traffic and other things out there. I'd love to provide any help I can. I've been looking at P3D but was hesitant as all my own creations are for FSX:SE and I'm still wary of the compatibility with FSX addons. Id love to show some screenshots of some of my work but I'd rather not hijack your thread :)

Cheers,
Bman
 
Ok, a little more important and good info.

What is good, dedicated sub-webpage for Vietnam War Project'2021 (in English) is started. If you check the MAP - ... yes its true, 100% of airfields in Vietnam are done and finished, some still require minor improvements, but that's cosmetic only, which will be corrected at the time of release of 0.95v.
I decided also to divide the entire scenery into parts (but big parts!). The PART1 - most important - the whole Vietnam 1965-74 like on the map (so more than 100 airfields and places). The second part will be Cambodia and Laos (later this year if everything goes well).
What is important, now I have near full rights, permissions and agreement from many authors of obejcts and orginal authors (Xavier and Jaques even, yes!) of this project from 2010. Still waiting for some answers - so for now only closed testing group.

You can click on this banner:



Note for release (0.95v):

I would like to do it on Memorial Day. This day specifically reserved for honoring members of the military who sacrificed their lives in past wars, the more that many military were lost in the Vietnam war.

The VWP'2021 for P3Dv5 PART1 0.95v will appear 30th May - as beta stage for small group of SOH users only.

How to apply for the beta Team:

requirements for software: you must to have P3Dv5 * (it doesnt work for P3Dv4.5), FTX Global Vector for v5 * and you must to have FS Global Ultimate – NG 2020 * (mesh 5m for Asia), links on the first page on this topic. Manual incoming.
requirements to be beta member: SOH user **, please send me Private message with your real name + city and working email and you will have to accept the terms (for beta period), in a separate correspondence (email) you will get a link for your copy on May 30.

If everything is ok, the full release is planned for June / July (rather).

*Compatibility cannot be guaranteed without this.
** The group may be limited by the number of people, I do not want to specify how many people now, because P3Dv5 is not as popular as it used to be due to MSFS, but I plan that it will be a dozen people (not more).

:wavey:
 
Hey YoYo, ......

Oh well! It is a pity that you're speaking so late :). Of course, I would like to use the help, preferably join to the beta team and if in the process of testing it will be worth changing / improving something here, why not to do this? However, I want to have very good FPS also so here is a limitation in terms of performance.
Currently, despite the large AI traffic, many objects etc, everything is very ok in my opinion.


Edit. I forget added - free space 1,1Tb.
 
Last edited:
Oh well! It is a pity that you're speaking so late :). Of course, I would like to use the help, preferably join to the beta team and if in the process of testing it will be worth changing / improving something here, why not to do this? However, I want to have very good FPS also so here is a limitation in terms of performance.
Currently, despite the large AI traffic, many objects etc, everything is very ok in my opinion.


Edit. I forget added - free space 1,1Tb.

I'll have to look into P3D then ASAP :)
 
Hey YoYo,

Far out those shots look great. Well done on all your hard work!! Those Huey and AH1 models look mint!

I'm not sure if this is any help but I have been working on my own Vietnam War project based on the original package the same as you, but for FSX. I have about 30+ extra airfields in various stages of completion. They vary from smaller 1000 foot caribou strips to some of the bigger firebases. I've only really used the original libraries.

I was considering whether there would be others out there willing to help put something together as a package. I'm really excited to see you doing something along those lines. I can put together an airfield scenery okay, but there a lot of opportunity for AI traffic and other things out there. I'd love to provide any help I can. I've been looking at P3D but was hesitant as all my own creations are for FSX:SE and I'm still wary of the compatibility with FSX addons. Id love to show some screenshots of some of my work but I'd rather not hijack your thread :)

Cheers,
Bman

I´m a FSX-guy, so you´d have at least one interested customer. ;)

If there is a possibility to have the AI-traffic (at least that part that works on FSX) seperated from the scenery? I´m a bit hesitant to get rid of my "french" Project Vietnam-scenery, but would definetly love some more AI-traffic for that region.


HAJO
 
I'll have to look into P3D then ASAP :)

I think it's worth it, if you already have a 20XX series GPU (or better ;>!), the performance (on DX12) increases a lot on the new P3Dv5 (and always you can turn off EA for better performance even).
The minus is that it requires often paid addon upgrades, but often there are discounts (as now FTX -50% until 5/31). Lockheed Martin has also 14 Day Money-Back Guarantee if you are not satisfied how P3Dv5 works on your spec.
 
I have found that the AI traffic files that came with the original VnW Project can work just fine if you replace the VnW AI aircraft with ones that are FSX native. Once you have the FSX native AI models you can use AIFP to swap them with the original AI models in the VnW flight plans. This also works for P3Dv4.5 (not sure about P3Dv5 yet, since I won't have it until next week).

The biggest problem with FSX though....in my opinion..... is that it can't handle the AI traffic necessary to make it feel immersive.
I have both FSX and P3D on my old Windows 7 x64 PC (and on my new win 10 system as well) and so I tested with both FSX and P3Dv4 and was shocked at the performance difference.
I used the original VnW Project scenery... but I removed all of the static a/c and basically replaced them by adding AI flight plans. FSX SimDirector couldn't handle it and crashed within 30 seconds or so.
Even when I moved all the sliders down to 0, it still couldn't cope with it and would crash.
On the other hand, P3Dv4 could handle it all and still maintain 15 to 20 fps on the taxiways and 20 to 25 fps in flight. It runs even better on my new system...25 to 35 fps on the taxiways and 40 to 60+ fps in flight... even though I'm using the old video card from the Windows 7 system.

I think it looks pretty realistic too:

366 TFW parking area and F-102A's taxiing out from their parking area:
76ZTNX9.jpg


Taxiing past the middle flight line area:
OF7j81u.jpg



Parked by the entrance to the engine run-up pad:
64Zw0Wy.jpg


parked in the south arm/de-arm pad (near the civil terminal) :
XzNJwc8.jpg
 

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You know what I’m doing tomorrow!

I hope! Remember where you must start (from manual ;) ).
Many airports have also been historically improved based on real data. A good example can be Soc Trang :), you can find even Tiger ;D:



 




Next flyable idea - Sikorsky S-55 of MP Studios. Tested in P3Dv5, works, however cold start is a little complicated ;> (bug with RPM and starter?) but I'm trying to figure it out.
The S-55 saw limited service in the Vietnam War, and lingered in US military inventory to the late 1960s. Of course, it would be better to have the S-58.

 
There's a FSX/P3D Sikorsky S-58 SH/CH-34/HUS available at Simviation.... search for FSX/P3D Sikorsky (S-58) SH-34 FSX Native Package





Next flyable idea - Sikorsky S-55 of MP Studios. Tested in P3Dv5, works, however cold start is a little complicated ;> (bug with RPM and starter?) but I'm trying to figure it out.
The S-55 saw limited service in the Vietnam War, and lingered in US military inventory to the late 1960s. Of course, it would be better to have the S-58.

 
Good find (downloaded), maybe good idea to take only extarnal model of this S-58 (after skins improving) and connect with cockpit of this payware S-55, will be fine connection, this S-55 is really nice :encouragement: (this old package of S-58 models have cool things to hang, great jeep and boxes and drone!).
I have a problem with Phantom. I have both Sim Works Studios Phantoms, they was on my hangar from long time, I installed the PBR version but something is wrong here with optimalization. FPS jumps with this model above the norm (even +/- 30 FPS! I use unlimited), in this respect the model is completely unstable and unplayable for me. Honestly, I have equally advanced models because I like them, but there is no such thing in any of them. Pity. Next Milviz, but no update fo v5 (I have it too) and the last (freeware) - this conversion http://www.sim-outhouse.com/sohforu...-PBR-Texturing-in-native-P3D-v-4-4-Format-zip but CTD straight away :pop4: in v5 (like for few users) , I can see there is a problem with this conversion here.
 
Sling load operations



Tested sling operation on H-19 "Chickasaw" (from this package above). Works great and its a great fun, especially as I fly in VR so helicopter operations are insanely fun. You can use AI carriers to load objects to pick up (even few, so you can transport from airport to airport and back to next one cargo).
Here examples - jeeps, boxes and even GAM-72 :very_drunk:.





I modified aircraft cfg and added to the model at the end this entry (SikorskyS55NormalTailCone):

[Sling.0]
hoist_extend_rate = 5 //Feet per second
hoist_retract_rate = -5 //Feet per second
position = 0.6, 0.0, -6.5 //Feet from datum mod
//position = 0.5, 0.0, 0.0 //default settings
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.6 //0 for no damping to 1.0 for critically damped.
rated_load = 600 //Characteristics tension of cable in pounds
ultimate_load = 2250 //Breaking force in pounds
tolerance_angle = 45 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 8 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 8.5 //Maximum speed (feet per second) for auto-pickup
hoist_payload_station = 4 //Payload station in which the hoist will load in and out of. 1 is first station.


[Sling.1]
position = 0.6, 0.0, -6.5 //Feet from datum mod
//position = 0.5, 0.0, 0.0 //default settings
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.75 //0 for no damping to 1.0 for critically damped.
rated_load = 1000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle = 70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 12 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup

:wavey:
 
There's certainly a lot more to play with since the original Vietnam War Project. Those pics look great YoYo!
 
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