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Milton and team's XP54 native released

Yes, the metal textures are by me, created with the paint kit. If you do make an "update" to the package, you can include it if you wish, and of course along with the bumps, as standard fair.

Rick, I looked at this and it seems we can likely fix the issue with the banding with changes to 8 parts on the vertical tails. I will do a test change today and post it for you to try.
 
Rick,

Here is the updated Racer/Civil model to try. I see no negative affects here.

EDIT: Give it a try to see if the banding is now gone.
 

Attachments

  • model.racerbump.zip
    2.6 MB · Views: 0
Thanks Milton, I'll try this out after work today. If this solved the issue I will package up what I have and send you a Dropbox link. Thanks!
 
Ok, here you go last look before I send this off to Milton with the bumps for all to use. I'd like to highlight something that I'm passionate about and that is metal. Many photos circulate of wartime heavy metal. With captions like "you can see how this is very dull" or something similar. Without going into too much detail, the first 2 images below really illustrate this well. One is using the bananabob GlobalEnvmap, while the other is using DYNAMIC reflections. At every altitude and weather combination, the bananabob equipped paint will look pristine. But the Dynamic reflections is less so? Both images are identical other than this. I know, because the sim was paused, and I simply enabled and disabled dynamic reflections. The one using dynamic is JUST as reflective...but it doesn't have the harsh contrast of the bananabob envmap to pull from at Altitude. It has low lever terrain, sky and clouds, which dynamically change the lighting available. Not quite PBR, but closer than not. This illustrate to me what happens in real photos which are then compounded by Black and white film effect. WIth NO color, the eye cannot tell what if anything is actually being reflected in most BW photos. So what my appear dull and non reflective may be reflecting an overcast sky, clouds etc. Obviously there are times when BW high polish is very apparent, but can you tell which is which the photos below?! I bet you can! The images are straight captures no editing other than cropping for size. Anyway, just thought it was cool to see the differece on nice lines! This paint works equally well with Bananabobs OR Dynamic Reflections in P3Dv3+ For FSX Users it may be too polished for you, as FSX light engine is slightly different, but not by much.




IMAGE #1

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IMAGE #2

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IMAGE #3

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Thanks gentlemen! Milton I'll send you a link tonight. The livery contains the bumps which can be placed into the common texture folder.
 
A little fiction for a change....

That looks very nice Rick; I like the choice of colors.

I have been super busy getting the A-20 Havoc models converted and operational in FSX and therefore let slip getting your bump maps and texture uploaded. Should be able to do that this weekend.
 
So, I was out getting used to the 'Goose and decided to go trolling for marlin...
 

Attachments

  • XP-54-Wake.jpg
    XP-54-Wake.jpg
    35 KB · Views: 1
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