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The Staff of SOH
Oh come on, I haven't even finished counting the rivets in the other pictures yet!
Terriffic work!
Ted-
I an amazed by the quality of modeling in the forum you pointed to- wow! Being presently committed to the P3D ecosystem, I appreciate your ongoing work on Monty's bird.
I work in CS 6.5 and firmly believe most (including myself) do not begin to scratch the surface of possibilities with that suite.
Thank-you!
Carl
Ted-
I check this thread regularly.... vey impressed... looking forward to flying this one ver much!
Brilliant work (pun intended)
C
The beta model still uses GlobalEnv file which I'm using Banana Bobs version. The alphas are on the light side on Monty.
How did you get grass on the runway? Just kidding. I did test a beta MDL file that had P3Dv.3 Dynamic Reflection turn on. Reflection of the actual surrounding are seen in the skin. So no need for GlobalEnv. I know Jan just switched to P3D so I guessing he's going to want DF as an option.
Just curious in one of your pics the H-stab is not polished (no chrome effect). Also Hani's American Airlines has an alternate GlobalEnv file that looks good to. You got Miss Virginia looking pretty hot!
Here's a few shots of Dynamic Reflection enabled for P3Dv.3. Few testers have P3D on the team.
You can actually see the runway, trees, and clouds in the reflection. Even the prop tip show actual reflection.
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Ted-
I keep thinking she can't get better, and you keep proving me WRONG!
Bravo!
C